Pages

Monday, December 14, 2020

Unwanted Impression - Cyberpunk 2077

First of all, this isn't like any of my usual posts here. I once decided that there should only be Chinese posts in here, so that my language capacity does not deteorate into... crap, as if it wasn't at the first place. But seeing how I treat blogs more towards as a personal diary, albeit it being public, but seriously who cares about this place other than myself occasionally checking on my stupidity. 

Second of all, I'm kinda disappointed that I didn't jot down my impressions on games when I first played them. Yeah memorable games stick to my heart, but it's the tiny details that I wanted to remember and I couldn't. A long list of games with things that I like and didn't like, including Red Dead Redemption 2, Nier Automata, The Witcher 3 and maybe even 2, list goes on...

So, maybe in a few years and Google still haven't close down Blogger completely, and I managed to reread this, then I'll remember the first 15 hours of Cyberpunk 2077 impression.

INTRO

Cyberpunk 2077, according to CD Projeckt Red, has been in development for 8 years. Throughout 2018-2020, there are rumours, confirmation, then delays for 3 times and it's finally released on 10th December 2020. Pre-orders reached 8 million, already funding the development cost according to the company. History were made for being the best selling single player game until today, most concurrent players on launch day etc. With all eyes looking at this game, it's almost inevitable that at least some people were disappointed and call it "overhyped". Hey, at least no one force you into this hype train, you bought the game and helped in making history by pre-ordering. Comparing it to the previous gem, my favourite game of all time, The Witcher 3 Wild Hunt, Cyberpunk 2077 is the next step, the ambitious game that should inherit the success and evolves through it.

IMMERSIVENESS

To start the first impression, Cyberpunk 2077 is definitely an incomplete game. Although it's in development for 8 years, it should have stay in development for another 1 or 2 years. On launched, day 1 patch is already released. However, the game is bug beyond fixable that soon. During development, it was also mentioned that third person view is removed, that the game will solely focus on first person view. This might ease the development, to not needed for catering different perspective on each scenes. It's also crucial to showcase the immersion of the game, an actual first person view role playing game. Creates a character, decide yourself whether you want a vagina on a masculine body, there's no limit, be whatever you want in the game. This became a double edged sword. People are so focus into the game through first person view, you will notice every single details that is off, be it unnatural movements of NPCs or just straight up buggy cases, materials floating mid air, unsync lip movements and sounds.

Maybe we could ignored all the bugs, and judge the game based on other perspectives. However I look at it, the game feels like a GTA wannabe but just could not hit the final nail. The AI movements are not natural, full of videos demonstrating that online. Reusing art assets everywhere are usually fine, but to reuse them in every corner of Night City, seems to be a little less caring on the fine details. Not to mention the first place you wanted to explore, the main character V's room, is full of junks that are similar everywhere, and not much of them is interactable other than TV or radio or a couch you can sit on. Don't even mention the weird mirror that you can stare, scowl, smile at for some reason. The hawker food stalls under V's apartment gave me hope. For a minute I saw shadows of Hong Kong crowded and tiny apartments, the liveliness. Then it's really disappointing that you can't buy all the foods there. Every boss of the stall can be interact with, but their responds are likely "Huh?", "What?"

Night City looks gorgeous from afar. Chinatown, where we start at really gives a vibe of futuristic Hong Kong. Japantown is a poor name, but do consists of skyscrapers and also short double storey buildings, pretty cool. Jig-jig street in the area looks like Japan's red light district. These are art style and design that I really appreciate. I have yet to explore more places in detail, but a quick look at Downtown, Westbrook, they look awesome with their respective themes but with futuristic sense.

NARRATIVE

Less than 15 hours of gameplay, I couldn't judge the game story that quick. It could go even better from here or worse, only one way to find out. The overall impression currently is excellent. It took what was really good in Witcher, the quest design and further developed from there. Starting with Street Kid, Nomad or Corpo influences your story. Consequences of actions from quests. The hard to forget characters, poor Jackie.

That reminds me of how I judge trailers. Trailers are meant to tease, to make viewers ask questions and to buy the product to find out the answers. Trailers are a good way to sell movies, TV shows, live events and games. 2018 Cyberpunk trailer is good, not much was shown, only a brief explanation on how Night City looks like and the theme of the game, cyber and punk if it's not obvious. Then there is the Keanu Reeves 2019 trailer, which I'm sceptical at first, because I felt like it is a spoiler right from the start. But at that time I thought, since you are showing it in a trailer, maybe this part isn't important, there are much deeper plots from this. Well I was wrong later on, Jackie did died just like how he dies at the start of the trailer. Dex Deshawn wanna kill V just like how he kills him in the end of the trailer, although we don't know the real motive unless you play the game but does it really matter? Keanu being in the game, could have been a top news that will be talked in the industry for months if he is not revealed in the trailer. But this I can forgive, since marketing requires publicity, a sacrifice of famous actor reveals is necessary. Well in short, 2019 Cyberpunk trailer is shit.

VERDICT

It's really unfair to give a final judgement by just 15 hours, so I will either edit or make a new post after completion of the game. So far, the game still felt great. It is ambitious, maybe a little too much. Given time, this could have been a mark in history for another best game of the year. But for the quality we have right now, it's not in the list.

Cyberpunk 2077 is similar to Night City, fancy on the outside but hollow on the inside. From afar, everything seems good and all. From within, there is too much details that could have been done better. Is this due to lack of time and sacrificing everything other than main game flow? Only the company knows. CD Projekt Red is on the news for employees crunching as long as a year, that should always be reminded in the industry that crunch is not acceptable, not even a week so a year is disastrous. Yet even all the hardwork, the game is still missing a soul, how disappointed the employees will be.

Things That I Don't Want to Mention Much

  • Poor optimization. CPU crank to 100% and GPU only runs 5%. Rub my eyes to check if I'm hallucinating on this one.
  • Difficulty mid ground. Maybe it's just me, but there is no middle point for the second hardest and second easiest difficulty. 4 difficulties selection? Come on maybe there's a fifth in the middle.
  • RPG shooting game. I know it's hard, but the game is low on creativity too. Chips installed on character that lacks modification (try looking at Nier Automata maybe?). Critical hit, poison and bleeding effects on gun shooting bullets? Ok...... Weird but I guess ok......
  • Great audio. Digging it.

UPDATE IN 2023
I think I should give it a final conclusion since this post has been a while, 2 years+ is really a long time. In the end, Cyberpunk 2077 had a lot of patch for bug fixes. But I already dropped the game around 20-30+ hours, I couldn't remember. The optimization back then is so terrible, some parts are practically unplayable. With the continuous feeling of empty and hollow in the game, there are no reason for me to continue playing it.

In 2022, CD Projekt Red cooperated with Studio Trigger to release an anime call Cyberpunk 2077 Edgerunners. The anime is a big sell, it boosts the game by a lot. Many have turn their eyes back on the game, especially since it already had a lot of fixes. I never did go back into the game, as I already felt very disappointed with how hollow the game is. Hence, making this first review post to be incomplete.

Sunday, November 29, 2020

24

 又一圈了,从诞生那一年到如今第三次的鼠年。谈经验,有许多成熟稳重的人思考能力远比自己好。谈玩乐,有许多年轻奔放的人比自己更会玩。在这不上不下的岁数里,不识愁滋味强说愁,喝了几口酒说了几句有押韵的话,硬把自己当成文艺青年一般。

家庭成长情况不一样,对人对事应对的方法都不一样。我的家庭很无聊,过节过日和一般无差别。没花出去的钱才是省,促销永远都不是节俭。别于大众一般思想,为了庆祝自己不庆祝的日子而去花钱。

如此这般度过了无数年,才发现自家里不庆祝生日,却是他人隆重的日子。面子要给足,无论是送礼或收礼,无论自己相熟或陌生。

如此这般度过了无数年,才明白庆祝别人的诞生是重要的,感谢他人存在于自己活过的世界,留下了或大或小的痕迹。

如此这般度过了无数年,却还没能明白谁虚伪谁是真君子。坦白的只是愚蠢的人,虚伪得离谱的人只是笨蛋,拿捏得准确的高手才是成年人,我们称之为成熟社交能力顶呱呱的人。

自认我担心自来熟,却是别人疏远的陌生人。我忘了礼轻情义重,原谅我尝试孤立自己。在我的生日里,我感恩我父母赐予我生命,养育教导我成人。我感恩在我生命中存在过的朋友,我尚有自知自明自己不是你们的生命中重要的一环,但你们却是我如今生命中非常重要的一环,无论未来还是否如此。

我向往坦诚做人,既然是知己,又何来可隐瞒的心情。

“Shall we talk? Shall we talk? 就算牙关开始打震别说谎”

我因为一句“口毒贴心”,似乎把我几年埋在心底的冤结都打开了。原来我还能希望他人会了解,原来我口上说得刻薄却还能有朋友,我感谢你们的出现。


有时写了下来才发现牛头不对马嘴,但不管了!部落格纯粹只是宣泄的平台,把这些无知的心情日记写下日后取笑自己吧!最起码这里是我可幼稚可愤怒可悲伤可高兴的地方,去其母之世俗眼光!

Sunday, July 5, 2020

充满着负能量时,且不想让朋友们做过多无谓的关心,却也不想就这么闭嘴不说让自己难受无比。

酒精是很奇妙的一样东西,喝上脑后更加容易释放真实的自己,依靠着自己的理性尽量掩盖戴在脸上重重的面具,却犹如可用的手不够抓,面具都掉在地上裸露着自己最脆弱的弱点。可看到大家都面对着不同的问题,可小可大,也都是卡在各自内心的一条刺,然后各自交换着安慰与鼓励。在此记载着,倘若我真是无情的,也许有天我会把这群朋友都忘了,或许关系淡了,但此时此刻我很感恩能遇到这一群朋友。在大家的扶持着,总觉得我们都能在今天把所有都忘了,明天或许又得面对现实,但如今是忘我的开心与欢乐。

有所感触,是因为都会有所思,毕竟世上许多事情都没法天长地久。口头上说着过程远比结局重要,但却怎么也不想看到结局。能各奔西东,追逐着可能是天真的梦想而分散注意力,那或许还不错。我想离开,却也离不开。憎恨着犹豫不决,却因为自己缺乏毅力,上进心,所以徘徊不前。我真恨我自己。

车到站了,这不是跨州的直通列车,只是城市里兜圈的公交。无法抉择我是否该上车,“再等下一班吧,30分钟后又会来多一趟”,就这么空等着。

或许时机一到,就该告白吧。我就继续这么愚蠢地等着,利用着堆积的借口把自己或别人的理性都掩盖着。或许我害怕的是什么都留不住。

Saturday, January 4, 2020

这不是推特

久违了,2019年终于没更新部落格,找不到任何长篇大论的抱怨自己生活的理由,所以也就没更新吗? 相比起来还是推特比较方便释放情绪,但这不是推特。

看了看上一次更新,了解当时的情绪,啊,现况并没什么差别。迷茫的地方还是觉得很迷茫,该撞墙却怕撞得头破血流,所以躲在角落里抱怨不敢向前踏步。而终于勇敢的尝试了一回,却失败得一塌糊涂,任何仅剩的自信心瞬间消失了。

生活也不是一成不变,2018年末或许觉得稍微落寞,事业不太顺心,朋友也有自己的朋友。然而其中几名大学的朋友邀请我认识一人的中学朋友们,2019便因此变得不一样了。大家可能都谈得来,呆在一起不是喝酒,唱K,喝茶宵夜都觉得挺舒适的。每个星期都在期待着周末可能会安排时间待在一起,吹水耗时间也不错。要说因此改变了我的世界也不为过,和母亲也如此告知她,却被反问如何改变了。当时说不出口,也有点想找理由证明自己一般,却发现改变的是不计较的心境。

本身自认我不是个通情达理的人,自私计较,为了自己的目的和原则我并不太理睬他人的感受。但也觉得和这群新朋友们的相处下,我或许有所进步吧。别想太多随意一点,大家都能更舒适更开心。一起外出需要理由吗? 并不,能一起花时间就足够了。

事业吗,开始有一点着急吧。规划自己的生活需要些什么,想达成什么目标,怎样都离不开钱啊。在这行走下去,以如今的速度,10年后得为了买房子买车买保险抓头抓到变秃了。为了不止步不前,看到了新加坡谷歌的职业机会,抱着尝一尝的心态参加线上考试,原来我的水准是这么低啊! 但因为不太执着这机会所以也没当一回事,这失败并不代表什么。然后也看到新加坡有个相当著名日本游戏开发公司的空缺,机不可失啊! 参加了第一轮线上面试,受邀去新加坡参加第二次面试外加技术测试,心里澎湃不已。

测试吗,还不错吧,相信一份不期待学生们能拿到100分的考卷能拿到大概40分(自行猜测),不优秀但也算及格的水准。面对日本总公司的高层面试,翻译员应该也能表达出我是有心想从马来西亚搬到新加坡就业的真诚。重头戏在于之后新加坡公司的上司面试,拿着我刚刚手写的测验卷,看也没看就向我丢出了口头测验,让我在短时间里想出测验问题的解决方案。口吃,大脑一片空白,手心满是汗,有一回几乎认为我应该直接站起来和他道歉说自己太差了放弃机会。但终归并没这么做,尴尬的10分钟后,加上那位上司的一点点暗示还是想到一个答案,但心里明白任何的好印象应该都破灭了。

沮丧的回到马来西亚,毕竟第二天还得上班,心想这回交通费都贵得向我颈项砍了一大刀。奇迹发生了,本以为完全没机会却得到了第三次面试的邀请。老实说心情就像过山车一样起伏了几次,满载期待去新加坡面对第三次面试,自信对着日本大老板也不太畏惧的回答他任何问题。(日本大老板是游戏界中数一数二的传奇人物,说的话在游戏界有一定的威名,能让他面试我这小小的程序员我光荣不已)

话说,第三次面试能失败的人不多,回来后和谈得来的同事们说了一切,他们也说我肯定拿到了这份工,可能就此别过了。然而希望越大失望越大,到如今我也得不到肯定的理由告知我的失败。猜测是,第三次面试中好像有大概5个人,而相对他们我的第二次面试考试比不过他们吧。比起第二次面试的沮丧,这次我伤心的无法比喻,回到家待在房里欲哭无泪,我不知怎样从这失败中站回起来。

这不是,也不能是我倒下去的借口。这失败伤得很深,了解自己其实并不厉害也不够上进,但做人就得继续走,躺着地球还是一样转。鼓励的话语很多,听得进耳其实不多,“世界向前走一定只有路口没有尽头”或许是我唯一听进去的话吧,谢谢陈奕迅。

如此这般,生活有压力才会进步。感恩在压得喘不过气时认识了这群朋友们,或许如今的生活并不至于漆黑暗淡,但他们确实照亮了我的生活。2020,我还会走到哪里,明年我还是觉得活得一样的状况吗,还在抱怨自己并没进步吗。我确实拭目以待。